Yore2
HARD PVMOLDSCHOOLLV. 99RO / EN
Yore2 Gameplay Bonuses
CHRONICLES OF YORE

Bonuses

Below are the exact tiers and eligible equipment used on Yore2. Not every bonus has five values; a dash means that tier does not exist.

Enchant Item rerolls the active set, Reinforce Item adds bonuses up to the fourth slot, and Blessing Marble unlocks the fifth bonus.

Values may be adjusted for balance. If information differs, the in-game value takes priority.

Equipment identity

Level 70 weapons

Gain identity bonuses so weapon choice supports a playstyle instead of only a higher attack value.

Rebalanced jewellery

Low-impact legacy bonuses have been replaced with meaningful stats for mobility, sustain, PVM and specialised defence.

Oldschool rarity

Values are transparent, but a strong item remains the result of investment and correct bonus choices.

View jewellery changes
ItemNew bonus
Bamboo Skin ShoesMax ST
Gold Threaded ShoesChance to Deflect Projectiles
Golden ShoesDamage Absorbed by SP
Bronze Boots% Defence
Fire Bird ShoesResistance Against Skill Damage
Wooden NecklaceST Regeneration
Silver NecklaceHP Potion Regeneration
Jade NecklaceMagic Attack Against Monsters
Crystal NecklaceDexterity
Jade EarringsBow Range
Pearl EarringsAttack Value
Crystal EarringsResistance Against Critical Hits
Amethyst EarringsResistance Against Piercing Hits

Reinforce ItemReinforce Item

Enchant Item rerolls every existing bonus. Reinforce Item adds a new bonus, up to a maximum of four, and may fail. Blessing Marble adds the fifth bonus only to an item that already has four.

Bonuses 1–5Bonuses 1–5

Bonus+1+2+3+4+5Eligible equipmentWeight
Max. HP+800+1000+1500Armor, Bracelet, Boots, Necklace2,9%
Max. SP+60+80+120+250Bracelet, Boots, Necklace3,6%
Vitality+2+4+6+8+12Sword, Shield1,1%
Intelligence+2+4+6+8+12Sword, Shield1,1%
Strength+2+4+6+8+12Sword, Shield1,1%
Dexterity+2+4+6+8+12Sword, Shield1,1%
Attack Speed+1%+2%+3%+5%+8%Boots, Helmet0,8%
Movement Speed+2%+4%+6%+10%+20%Boots, Earrings1,9%
Casting Speed+2%+4%+6%+10%+20%Armor, Sword0,8%
HP Potion Regeneration+6%+8%+12%Necklace, Helmet6,2%
SP Potion Regeneration+6%+8%+12%Necklace, Helmet6,2%
Poisoning Chance+1%+2%+3%+5%+8%Sword, Helmet0,8%
Faint Chance+1%+2%+3%+5%+8%Sword, Boots, Necklace1,9%
Slowing Chance+1%+2%+3%+5%+8%Sword, Boots3,6%
Critical Hit Chance+1%+2%+3%+5%+10%Sword, Boots, Necklace1,9%
Piercing Hit Chance+1%+2%+3%+5%+10%Sword, Bracelet, Necklace3,1%
Strong Against Half Humans+1%+2%+3%+5%+10%Sword, Bracelet, Helmet, Earrings1,6%
Strong Against Animals+2%+4%+6%+10%+20%Sword, Bracelet, Helmet, Earrings3,6%
Strong Against Orcs+2%+4%+6%+10%+20%Sword, Bracelet, Helmet, Earrings3,6%
Strong Against Mystics+2%+4%+6%+10%+20%Sword, Bracelet, Helmet, Earrings3,6%
Strong Against Undead+2%+4%+6%+10%+20%Sword, Bracelet, Helmet, Earrings3,6%
Strong Against Devil+2%+4%+6%+10%+20%Sword, Bracelet, Helmet, Earrings3,6%
Damage Absorbed by HP+1%+2%+3%+5%+10%Armor, Bracelet5,2%
Damage Absorbed by SP+1%+2%+3%+5%+10%Armor, Necklace5,2%
Chance to Rob SP+1%+2%+3%+5%+10%Bracelet, Earrings1,9%
Chance to Block Close Combat Attack+2%+4%+6%+10%+15%Shield1%
Chance to Avoid Arrows+2%+4%+6%+10%+15%Boots, Necklace1%
Sword Defence+2%+4%+6%+10%+15%Armor, Boots, Necklace, Earrings1,9%
Two-Handed Defence+2%+4%+6%+10%+15%Armor, Boots, Necklace, Earrings1,9%
Dagger Defence+2%+4%+6%+10%+15%Armor, Boots, Necklace, Earrings1,9%
Bell Defence+2%+4%+6%+10%+15%Armor, Boots, Necklace, Earrings1,9%
Fan Defence+2%+4%+6%+10%+15%Armor, Boots, Necklace, Earrings1,9%
Arrow Defence+2%+4%+6%+10%+15%Armor, Boots, Necklace, Earrings1,9%
Stamina Regeneration+2%+4%+6%+8%+10%Armor, Helmet, Necklace1,9%
Magic Resistance+2%+4%+6%+10%+15%Armor, Bracelet, Helmet2,6%
Max. Stamina+50+100+150+200+400Armor, Bracelet, Helmet1,9%
Reflect Close Combat Attack+1%+2%+3%+5%+10%Armor, Shield, Helmet1,9%
Poison Resistance+2%+4%+6%+10%+15%Earrings, Shield1,9%
Chance for EXP Bonus+2%+4%+6%+10%+20%Boots, Necklace, Shield1%
Chance to Drop Double Yang+2%+4%+6%+10%+20%Boots, Necklace, Shield1%
Chance to Drop Double Items+2%+4%+6%+10%+20%Bracelet, Earrings, Shield
Defence Against FaintIMMUNEShield0,3%
Defence Against SlowingIMMUNEShield0,3%
Attack Value+5+10+15+30+50Armor0,9%
The table below is the normal bonus pool for the first five slots. Reinforce Item attempts to add bonuses 1–4, Blessing Marble attempts to add bonus 5 to an item that already has four, and Enchant Item rerolls the existing bonuses. Eligibility depends on the equipment type.

Blessing MarbleBlessing Marble

Use it only on an item that already has four bonuses. It attempts to add the fifth bonus and may fail. The bonus is selected from the normal pool available to that equipment type.